Mr.WoW Gold - WoW Class Guides - Survival Hunter Guide
Survival Hunter Guide
The Basics
Survival Hunters, like their Beastmaster and Marksmen brothers, are firmly entrenched in ranged DPS and as such will be expected to provide their group with high end DPS. To achieve this DPS Hunters use a series of shots (usually in some sort of rotation) which cost mana, have various cool downs, and various affects. While pushing out the most DPS possible Hunters are also expected to watch their aggro as pulling off the tank could mean game over for the entire raid. To help them on the way Blizzard has provided Hunters with Feign Death which causes the Hunter to appear dead and allows the Hunter to drop all aggro, and Misdirection which should not only be used at the beginning of boss fights to help the tank gain aggro, but will also help divert aggro from the Hunter back onto the appropriate target.
Besides worrying about their shot rotation and not pulling aggro Survival Hunters like all other Hunters need to be aware of their pet. Pets can be a huge advantage to any Hunter, but if mismanaged they can easily become a liability. The Hunter will be expected to know how and when (and when not to) use their pets against the various mobs that will be encountered. They will also be expected to be aware of their pets, and to be sure to keep them from pulling at random. Hunters should expect to select a pet that will benefit the raid in some way, even if another pet is more appealing.
Item Stats and Bonuses
As a Survival Hunter your constant goal while gearing up is to reach the hit cap which is currently set at 8% . This is fairly easy to reach, and should be done as quickly as possible as it will affect your DPS. Keep in mind, missing the target is not helpful to anyone.
Like Marksmen Hunters, Survival Hunters want to reach the haste cap in order to bring their Steady Shot cast time down to the Global Cool Down to help reach your max DPS potential. This will require the Hunter to have 522.7 haste rating, unless you are speced into Improved Aspect of the Hawk which will allow you to do with less.. Steady Shot should be used less with the latest nerf, but it is still a much needed filler shot, not to mention once you manage to get Steady Shot down to the GCD you will be able to fit more Explosive Shots into your rotation, further increasing your DPS. If you are confused on how much haste rating you should have with your talents and current gear visit this site for a helping hand.
Agility is probably one of the best stats to stack as a Survival Hunter. Not only do Survival Hunters gain extra bonuses from Hunting Party and Lightning Reflexes, but with every critical strike Expose Weakness will proc, converting all that extra agility into attack power letting you go into a DPSing frenzy. While Agility is no longer quite the coveted Survival stat it used to be thanks to the nerf to Expose Weakness (no longer affects the entire raid), Survival Hunters should still value Agility slightly higher than most other stats.
Talents
As a Survival Hunter you will need to dump most of your points into the Survival tree (duh). One of the most common specs is 0-15-56, with some slight variations from Hutner to Hunter. Killer Instincts, Master Tactician and Thrill of the Hunt are all must haves without question for the Survival Tree. Here are some other prime choices from the Survival Tree:
Lock and Load - Since Explosive Shot is the Survival Hunters damage mega bomb so to speak, this is an excellent talent to pick up, as when it procs it causes your next two Explosive Shots to trigger no cool down, cost no mana, and consume no ammo. Obviously when Lock and Load procs Explosive Shot should be spammed until the proc is gone, but try not to cancel out the last tick of the Explosive Shot effect with a new Explosive Shot.
Expose Weakness - As talked about earlier this ability has recently been nerfed and is no longer raid wide, but still is a valuable talent. Activated by your crits, Expose Weakness will increase your Attack Power by 25% of your Agility for 7 seconds. Three points in this talent gives you a 100% chance to proc this ability, however if you stack enough crit you may be able to drop to two or even one talent point(s).
Lightning Reflexes - There is no reason why every single Survival Hunter should not have all five points into this talent as with each point it increases your Agility. Agility still remains one of the most important, if not most important stat for a Survival Hunter, and any boost to that is just icing on the cake.
Explosive Shot - Second only to Kill Shot, Explosive Shot is another one of those must haves for Survival Hunters.
Hunting Party - This talent provides two benefits:, it increases your total Agility and also provides mana regeneration for 10 of your party/raid members. While a great talent, most Hunters will only drop two points into it instead of three.
Not all of your points will be going into the Survival tree, as there are some mandatory talents in the Marksmen tree that every Survival Hunter needs including Lethal Shots, Careful Aim, Mortal Shots, and at least 1 point in Go for the Throat. Improved Aspect of the Hawk from the Beastmastery tree is also an option for those Hunters looking for a talent to reduce the Haste they need to get Steady Shot to the GCD.
Aspects
Hunters have eight aspects that they can use, with only one aspect being able to be active at one time. The aspects currently available to Hunters are: Aspect of the Monkey, Hawk, Cheetah, Beast, Pack, Wild, Viper, and Dragonhawk. You may be thinking how will I ever know when to use each of these Aspects, but don’t fret as you will only have to worry about two of them in a normal raiding situation: Aspect of the Dragonhawk, and Aspect of the Viper.
Aspect of the Dragonhawk increases your ranged attack and chance to dodge. You will be in this Aspect most of the time, only coming out to use Aspect of the Viper when you are low on mana. Aspect of the Viper regenerates mana back each time the Hunter uses a ranged attack and is equal to twice the base speed of the Hunter’s weapon. As soon as you have gained a reasonable amount of mana back you should quickly switch back to Dragonhawk and continue to DPS from there.
Shot Rotation
The only time this shot rotation will vary is when Lock and Load procs, in which case you will spam Explosive Shot, allowing all DoTs to tick before the next is applied. So for maximum damage your shot rotation during Lock and Load will look something like this:
Explosive Shot - 0.5 seconds - Explosive Shot - 0.5 seconds - Explosive Shot
However if you have a lag issue, or simply don’t want to worry about the timing this rotation can be used with only slightly less damage resulting in:
Explosive Shot - Serpent Sting or Black Arrow - Explosive Shot
Once Lock and Load fades your shot rotation should return to the normal priority list.
Traps
All Hunters have five different traps. Some are crowd control, while others can be used to do damage. All traps are instant cast and have a 30 second cool down and as of patch 3.2 now stay active for 30 seconds. Traps have three separate cool down categories: Fire (Immolation, Explosive, and Black Arrow), Frost (Freezing, Frost) and Nature (Snake Trap). Only one trap from each category can be active at any one time.
As a Survival Hunter you will be using Black Arrow in your rotation, so using any of the other traps in the Fire category will put your Black Arrow on cool down, possibly costing you valuable DPS and therefore should not be used. Survival Hunters can use all other categories of trap with impunity.
Usually asked for in 5 mans and rarely if ever asked for in raids, Hunters can be very efficient at crowd control. To do this effectively the Hunter should lay a Frost Trap just before the pull, standing behind the Trap the Hunter should shoot the mob they are to crowd control as the pull is made. When the mob steps on the trap it will become frozen in a block of ice. If the mob needs to be kept crowd controlled for an extended period of time the Hunter simply moves a little distance away and lays another Frost Trap as soon as the cool down is up. Once unfrozen the mob should run at the Hunter again, and become frozen in the next Frost Trap. Repeat until the mob is ready to be killed.
In some cases due to AoE damage, or bad luck, the frozen mob may find it’s way out of your trap before your next cool down is up. Don’t panic! Scatter Shot the mob, so it becomes confused for 4 seconds, move a little ways back and lay your next Frost Trap as soon as possible. If things go well you will have your Frost Trap down well before the mob reaches you.
Kiting
The ability to keep a mob (or other player) at a distance, while pulling it along in the direction desired by the player is perhaps one of the hardest Hunter skills to learn. While no longer as important as it once was it is still something that every Hunter should know and learn. Some tips for kiting are:
- Be sure to gain enough threat initially on the mob
- Use all slowing effects available to you (Frost Trap, Concussive Shot, Scatter Shot etc)
- Use Aspect of the Cheetah depending on your confidence level. Rememeber, while this lets you run faster, one hit and you will become dazed
-When in a pinch let your pet take over
-Outside of an instance mobs will return to their spawn area if they are kited too far without taking damage
-Be prepared to Feign Death to allow the tank to pick up the mob quickly
These are just a few of the tactics employed by kiting Hunters. This skill is something that is learned through real trial and error by each individual Hunter rather than any definitive strategy. So if you kite and fail, try, try again. Eventually you will proudly be able to say you have mastered the fine art of kiting.

