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WoW Paladin Guides

Going from left to right in the talent trees, we’ll start with the holy tree. The holy talents are set up to boost healing overall. The talents help increase mana, reduce casting times, add to spell critical chances and results, and generally provide more healing tools. The basic healing build starts with 51 points in the healing tree.

Before we discuss why the points are spent in the protection and retribution trees, let’s focus on a few key talents in the holy tree. The goal with talents spent in the holy tree is to provide buffs to overall intellect (for a larger mana pool and higher chance for spell critical), increase chances to get a critical heal, and add bonuses when critical spells hit. One example is the talent Illumination. Illumination is the first in a chain of talents (noted by the arrows showing that Illumination is a prerequisite for additional talents).

As a Paladin increases intellect and gathers healing gear that has spell critical rating advantages, the healing done has a higher chance to crit, and thus activate the Illumination talent. When Illumination activates, the next healing spell (any of the three a holy Paladin will use) will cost 60% less mana. More spell criticals means cheaper follow up heals. Continuing down that chain and taking Divine Favor (DF) allows a holy Paladin to activate Illumination on command because Divine Favor provides a guaranteed spell critical, thus activating DF. Wait, it gets better. Going farther down the chain allows Paladins to have a healing spell that retribution and protection spec Paladins don’t have; Holy Shock. Holy Shock is both a healing and damage spell but provides a much larger heal than amount of damage. Holy Shock or HS could also stand for Holy Smokes (or other expletive) because it is a great spell to save someone’s bacon. HS is an instant cast so there is no casting bar to wait for and hope that the heal lands before the healing target gets the “Release now?” screen.

But that’s not all you get! Taking the illumination chain to the bottom (tier 8 in the holy tree) it ends in Infusion of Light (IoF). IoF reduces the cast time of the next Holy Light or Flash of Light by one second whenever Holy Shock lands as a critical. And we all know how to land Holy Shock as a guaranteed critcal right? Absolutely. Click Divine Favor which will guaranty the next spell as a critical, then click Holy Shock with means that the target will get a critical Holy Shock which will do two things; first it will reduce the cost of the next Holy Light or Flash of Light by 60%, and it will reduce the casting time by one second. Lost yet? Let’s walk through it.

Click Illumination
Click Holy Shock
Heal the target with a critical Holy shock for approximately 3,700 hit points (base spell amounts, not including plus spell power gear).
The critical triggers the reduced Holy Light cast time, so instead of 2.5 seconds, the spell fires off in 1.5 seconds for a heal of at least 5,000 hit points. Within three seconds, the Paladin has healed for almost 9,000 health (and it will be well above that once spell power is factored in). That is nothing short of awesome.

What is that? There’s more? You bet! Just a few more advantages and we’ll move on. Using the Lights Grace talent next to Holy Shock would also reduce the cost of the subsequent Holy Light by half of a second, so in another 2 seconds; a full Holy Light can land on the tank for another 5,000 health. Adding to the above example, the tank has now received almost 15,000 health inside of five to five and half seconds.