Mr.WoW Gold - WoW General Guides - The Pit of Saron Guide
The Pit of Saron Guide
Abilities
Permafrost – This is a stacking debuff that does two things, it inflicts a small amount of damage per tick and increases frost damage taken. While the damage starts off small it ramps up fairly quickly due to the stacking increase to frost damage taken.
Thundering Stomp – This is an AOE stun to everything in the area. He does this when he leaps to one of his two anvils. He does this at 2/3 and 1/3 health remaining.
Throw Saronite – Occasionally Garfrost wil target a random player and heave a boulder of Saronite at them. You are given a warning however as a shadow appears on the ground. If you are hit you take damage and are thrown back.
Strategy
In the first phase of the fight when the tank initially grabs Garfrosts attention all of the other enemies in the room will also attack the party. While the tank builds threat DPS players should quickly down these additional enemies and then focus on Garfrost. Continue fighting Garfrost and avoiding any boulders that he throws at players until you drop him to 2/3rds life. At this point he will stun everyone and leap to one of his anvils.
You are now in phase two, and things remain much the same other than ramped up damage. The tank needs to keep the boss faced away from the group to prevent too much damage from Chilling Wave, but other than that it’s the same as phase one. Once he is reduced to 1/3rd health he will once again stuns everyone and leaps away this time to his other anvil.
He will gain an even more powerful weapon here and the ability to hit random players for a large amount of damage. At this point burn all of your cool downs and trinkets and get him down quickly.
Once you have defeated Forgemaster Garfrost you will get the next part of the quest to move on through the instance. While the quest points you up the ramp, we will instead head just left of the ramp to deal with a vile little Gnome first.
Krick and Ick
Krick and Ick are a hilarious combination of an undead troll type creature called a Plague Eruptor and an evil looking Gnome riding on his back directing him. The creatures that you fight in front of him help teach you the fight by having you avoid poison.
Abilities
Toxic Waste – Throughout the fight Ick will launch toxic waste at players much the same as the creatures you just fought. Everyone needs to get out of them before they suffer too much damage.
Shadow Bolt – Any time the tank is not nearby Krick launches Shadow Bolts at the player with the most threat.
Pursuit – Occasionally Krick will tell Ick that he is attacking the wrong person. He will then select a player at random to attack and stay on them for about 10 seconds. The tank can not taunt the stupid creature back until the time is up. Ick is slowed to 50% run speed through so the player just needs to outpace it.
Poison Nova – Occasionally Krick will announce that he wants all of you poisoned. Ick then takes a few seconds to launch a poison nova that hits everyone nearby. There is enough time to get away if you start early.
Explosive Barrage – Once Ick has been dropped to 20% or less health he will start launching Explosive Barages. They appear as blue orbs on the ground that expand and then explode dealing magic damage when they do.
Strategy
This fight is really pretty simple, assuming you can get everyone to avoid the toxic waste. The tank just needs to hold agro when Ick is not pursuing someone, and drag him around away from waste.
Once Ick gets low on health and the exploding orbs start appearing everyone can continue to DPS they just need to move constantly and avoid going where someone else was previously. Once the orbs stop appearing you can go back to DPSing Ick fully.
Once he has been defeated Krick will beg for mercy from Jaina Proudmoore (if you are Alliance) or Sylvanas Windrunner (if you are Horde). While it looks like they are about to grant it, the Scourgelord is less than pleased with Krick betrayal and silences the Grome for good.
Make your way up the ramp chasing Tyrannus and then make your way through the tunnel. This is a great cinematic fight as you deal with scourge while avoiding the roof collapses going on.
Scourgelord Tyrannus
At the end of the tunnel you come to face the Scourgelord Tyrannus and his fearsome mount Rimefang. Tyrannus is a Death Knight that has several powerful attacks, as well as being able to direct his mounts attacks that flies overhead attacking.
Tyrannus’s Abilities
Forceful Smash – This attach hits the tank and anyone else in the front arc and knocks them back while inflicting a serious amount of damage. Any non-tank hit is likely to be killed.
Overlord’s Brand – Tyrannus marks a random player with this brand for 8 seconds. While branded that player suffers damage equal to what they deal out, in addition any healing that that player does it done to Tyrannus as well.
Unholy Power – This is a buff that Tyrannus grants himself that increases the damage he causes by 75% but reduces his movement speed by 50%.
Mark of Rimefang – Tyrannus places this mark on a random player, signaling that Rimefang should attack that player.
Rimefang’s Abilities
Hoarfrost – Rimfang circles overhead drops Hoarfrost onto the ground below. A Rune displays on the ground showing where it will land and gives players a chance to get away. It appears roughly 5 seconds before it will land. If hit the player is stunned for 5 seconds and takes a large amount of frost damage.
Icy Blast – This is a frost based attack that Rimefang uses when not casting Hoarfrost. It hits the target and anyone nearby with a moderate amount of frost damage.
Strategy
This fight requires that players pay attention to who is Branded and who is Marked. Branded players must immediately stop DPS and healing. Marked players must seprate out from the others and try to avoid Rimefangs attacks. Both of these things must be accomplished while avoiding the Hoarfrost being dropped all over the area.
Once the tank has agro players need to simply watch for the items listed above. The tank needs to watch for frost on the ground and get ready to kite Tyrannus across it when he gets Unholy Power. Some well geared groups will not need to worry about this, but if tanking or healing is hard it is best to kite him as soon as he is empowered.
The fight itself seems easier than many of the others in the new instances, and should not pose many issues to players. The mechanics are fairly simple, they just require players to pay attention.

